A Court of Silver Flames Ultimate World Guide (ACOTAR Book 5)

Cover of 'A Court of Silver Flames' by Sarah J. Maas with a decorated outer border.

Court of Silver Flames (ACOSF) is the fifth installment of the ACOTAR series by Sarah J. Maas. Picking up several months after A Court of Frost and Starlight and a year after the second Human and Fae War against the King of Hybern in A Court of Wings and Ruin, stubborn and proud Nesta deals with the horrors of war by pushing away her loved ones and drowning herself in self-destructive habits. She resents being Made into a High Fae, feeling like an outsider in a world she never wanted to join, and refuses to adapt to life in the Night Court. Forced into training with Cassian, a battle-hardened Illyrian warrior, she must confront the wounds of her past and break the walls she has built around herself. As tensions spark between them, their tumultuous journey is threatened by a looming danger from their past. Amidst the shadows of war and guilt, Nesta finds healing through empowering others and builds friendships in unexpected places. This guide offers an in-depth look at the world of Prythian in ACOSF. For a deeper exploration of the characters, please visit the Ultimate ACOSF Character Guide

NOTE: This post assumes you have read the previous books in the series. Major spoilers ahead for earlier installments and minor spoilers ahead for the current book.

Table of Contents

A black and white map of Prythian from A Court of Thorns and Roses created by Sarah J. Maas.
Map of Prythian from ACOTAR by Sarah J. Maas. All rights belong to the original creators.

Prythian is divided into 7 Fae courts each with its own High Lord, unique landscape, and local culture. At the center of Prythian lies the Middle, an empty territory under no one’s jurisdiction and which acts as a neutral meeting place for all the different courts. The Middle also divides the northern Solar Courts from the southern Seasonal Courts. At the bottom of Prythian lies a giant wall that separates the Fae lands from the Mortal Lands, a designated territory for mortals that keeps them safe from the Fae. Beyond Prythian’s western shores lies the continent of Hybern, a militaristic Fae kingdom steeped in old magic and under the rule of King Hybern, who seeks to once again enslave all mortals. To the east lies the Continent, a large mass of land ruled by the Mortal Queens and similarly divided with a wall to separate the Fae from the humans.

Fan art of Rhysand's town house from A Court of Thorns and Roses. An elegant building with purple wisteria vines climbing up the walls.

Rhysand's Town House

A townhouse located in Velaris that belongs to Rhysand, which he uses as his personal residence for his friends and family. It has a line of credit to every store in Velaris and members of the Night Court Inner Circle may live here.

Fanart of Rhysand's town house foyer from A Court of Thorns and Roses. An elegant staircase with a red-carpet runner and polished wooden walls.

Rhysand’s Town House - Foyer

The town house foyer is warm and welcoming, with polished wood floors and elegant but understated decor. It feels intimate rather than grand, more like a home than a palace.

Fan art of Rhysand's town house dining room from A Court of Thorns and Roses. A long mahogany table with several wooden chairs in an elegant room.

Rhysand's Town House - Dining Room

The town house has a cozy dining room with a long, sturdy table often set for friends and family rather than guests and formal banquets.

Fan art of Velaris from A Court of Thorns and Roses. A majestic fantasy city on a river with a crescent moon and a blue milky way in the sky.

Night Court - Velaris

The unofficial capital of the Night Court, it is also known as the City of Starlight and the Court of Dreams. It is built high atop rolling hills and flanked to the north by a large mountain range, offering protection as well as housing.

Fan art of the Sidra River from A Court of Thorns and Roses. A beautiful river that leads to a majestic fantasy city under a blue starry night sky.

Velaris - The Sidra River

A mighty winding river that runs through Velaris and is often described as having a magical glow. There is a beautiful walkway that runs parallel to the river and provides its residents a peaceful evening stroll.

Fan art of a night street in Velaris from A Court of Thorns and Roses. A bustling city street view with people walking around under a starry blue sky.

Velaris - Street

An elegant walkway within Velaris that hums with enchantment. Faelights float above cobblestones etched with starlike patterns, and every footstep seems to echo with quiet magic and music drifting from hidden terraces.

Fan art of a restaurant in Velaris from A Court of Thorns and Roses. A fancy restaurant with soft glowing candles on each table and a city view.

Velaris - Restaurant

A cozy dining haven in Velaris where warm lights drift like fireflies. Meals feel infused with magic, leaving visitors calm, nourished, and quietly enchanted long after they leave.

Fan art of a shop in Velaris from A Court of Thorns and Roses. A beautiful stone storefront with vines of purple flowers growing up the side.

Velaris - Shops

A lively cluster of artisan boutiques nestled in the heart of Velaris. Painted storefronts spill warm lamplight and color onto the streets, and the air is scented with fresh bread, ink, and exotic spices as craftsmen display marvels only magic could craft.

Fan art of a bridge in Velaris from A Court of Thorns and Roses. An arched bridge over a river and underneath a sky of a thousand shining stars.

Velaris - Bridge

A graceful crossing over the shimmering Sidra river that threads through Velaris. Moonlight dances across the water below, and the bridge is strung with silver faelights that glow like captured constellations, making every crossing feel otherworldly.

Fan art of an outdoor bar in Velaris from A Court of Thorns and Roses. A stunning patio with pillars, curtains, and a view of snow capped mountains.

Velaris - Bar

A vibrant nighttime refuge where music and starlight mingle. The atmosphere is laced with soft spell work that loosens worries and encourages laughter, making every moment feel lighter.

Fan art of docks in Velaris from A Court of Thorns and Roses. Gondolas tied up at the edge of a beautiful city with mountains in the distance.

Velaris - Docks

A bustling shoreline hub where ships kiss the water beneath protective Night Court wards. The magic in the air buzzes with possibility, urging travelers to dream bigger and venture farther.

Fan art of canals in Velaris from A Court of Thorns and Roses. A beautiful stream flanked on both sides by stone homes with vines and purple flowers.

Velaris - Canal

A serene waterway winding through Velaris, touched by moonlit glamour. The air here invites reflection, as if the city itself is guiding visitors toward calm and clarity.

Fan art of Rita’s pub in Velaris from A Court of Thorns and Roses, a wooden storefront with golden lettering spelling “RITAS.”

Rita's

A popular and lively bar located in Velaris that is one of the Night Court Inner Circle’s favorite places to visit when they want to relax and unwind. It is a LGBTQ+ friendly environment.

Fan art of Rita’s pub in Velaris from A Court of Thorns and Roses, the interior of a cozy pub with sofas, candles, and a rainbow flag on the ceiling.

Inside Rita's

The interior of Rita’s is warm and inviting. The atmosphere is carefree and buzzing with energy, making it one of the few places where even High Fae warriors can be seen dancing until dawn.

Fan art of Amren's apartment in Velaris. A small attic room with a sloped ceiling, a bed, a fireplace, and a wooden table set.

Amren's Apartment

A small rooftop studio within Velaris that is simple but elegant. Every object inside eels intentional, carrying a sense of history or hidden power, much like Amren herself. It has a beautiful view of the Sidra River.

Fan art of Nesta's apartment in Velaris from ACOTAR, a cluttered studio apartment with a fireplace, clothes strewn on the ground, and a green door.

Nesta's Apartment

Nesta prefers to live away from the rest of the Night Court Inner Circle and found an apartment in a seedier part of Velaris, which Rhysand is graciously paying for. It is disheveled and unkempt, which does not bother her since she does not spend much time here.

Fan art of a seedy tavern in Velaris from A Court of Thorns and Roses, a dimly lit pub with stools lined up at the bar and rows of bottles in the back

Seedy Taverns

Behind unmarked doors and flickering lanterns lie the seedier taverns of Velaris, where fae with questionable intentions mingle with thrill-seekers and smugglers. The air is thick with smoke, sin, and stories no one ever admits to living.

Fan art of Mr. Archeron's gravesite from ACOTAR by Sarah J. Maas, a tombstone atop a grassy hill full of small wildflowers.

Mr. Archeron's Gravesite

After his death at the hands of the King of Hybern, Feyre placed a simple tombstone for her father atop a windswept hill, where wildflowers sway on the outskirts of Velaris.

Fan art of the River House from A Court of Thorns and Roses, a sophisticated stone town house at the edge of a river under a blue starry sky.

Night Court - River House

The River House is a luminous manor overlooking the Sidra, built on land Rhysand secretly purchased as a Solstice gift for Feyre. Every arch, room, and sun-lit terrace reflects her vision, a home she designed to cradle their family in beauty, love, and peace.

Fan art of the blacksmith's forge in A Court of Thorns and Roses, an anvil in a smithy with a large fireplace and many tools and equipment.

Velaris - Blacksmith

A small blacksmith located on the outskirts of Velaris. From afar, one can hear the sound of loud metalwork.

Fan art of the Band of Exiles Manor, a rustic stone mansion surrounded by lush greenery at sunset from ACOTAR.

Band of Exiles Manor

A manor gifted by Lord Graysen to Jurian and Vassa in gratitude for their help defeating the King of Hybern. It is located in the Mortal Lands in Prythian.

Fan art of the Wall in Prythian from A Court of Thorns and Roses. A giant and tall stone wall made of boulders to one side of a large grassy field.

The Wall

A great Wall that divides the Fae Lands from the Mortal Lands in Prythian and on the Continent. It was erected after the Human Fae War 500 years ago and with the signing of the Treaty that ended human slavery. The King of Hybern destroyed it with the Cauldron.

Fan art of the mortal lands of Prythian from ACOTAR, a tall grass meadow with green trees and forests on either side.

The Mortal Lands

The region south of the Wall that is inhabited by mortals. The Mortal Lands are intended to provide safety to humans but occasionally some of the Fae cross into this area to wreak havoc on unsuspecting humans.

Fan art of Koschei's lake from A Court of Thorns and Roses, a frozen lake surrounded by a pine forest and a forlorn shack in the distance.

Koschei's Lake

A frozen lake, hidden deep within a remote, wintry forest on the Continent, its glassy surface mirroring the open sky above, while ancient, unbreakable magic holds Koschei and his prisoners here, never to escape.

Fan art of the Queen's Castle from A Court of Thorns and Roses, a stone castle with many towers and spires at the top of a forested mountain.

Queen's Castle

Rising from the forest like a testament to human resilience, the Queen’s castle is a sturdy fortress with stone walls, elegant towers, and iron-bound gates located on the Continent.

Fan art of the Bog of Oorid from A Court of Thorns and Roses, a murky green bog filled with algae and lime green sludge.

Bog of Oorid

Located in the Middle, the unclaimed territory at the center of Prythian, the bog was once a hallowed resting place for fallen warriors. Now it has decayed into a murky, treacherous swamp.

Fan-art of the House of Wind, an elegant palace carved into a red stone mountain with a starry night sky in the background from the ACOTAR books.

House of Wind

Built directly into a mountain range that overlooks Velaris, the House of Wind is the Night Court's official head quarters and the base of operations for the Night Court Inner Circle. It was Rhysand’s childhood home.

Fan art of 10,000 steps to the House of Wind, a long and narrow staircase carved into the side of a red stone mountain.

House of Wind - 10,000 Steps

While most visitors soar directly to the House of Wind, those without wings must undertake a more arduous journey, a staggering ascent of 10,000 steps to reach the mountain’s summit and gain entrance.

Fan-art of the House of Wind dining room, an elegant room with a long red marble table, plush chairs, and red stone walls from the ACOTAR books.

House of Wind - Dining Room

The walls of the dining room glow warm as living ember. As the social heart of the house, it hums with laughter, stories, and clinking glasses beneath high arching windows that open to sky, wind, and the promise of Velaris beyond.

Fanart of a luxurious living room in the House of Wind with a mountain view and starry night sky from A Court of Thorns and Roses.

House of Wind - Living Room

Carved straight from the red stone of the mountain, this airy chamber glows with warm sandstone hues and sweeping views of the skies above Velaris. Cozy seating and a crackling hearth light soften the wild cliffside grandeur.

Fanart of a luxurious kitchen in the House of Wind with a granite island and wooden bar stools in a red stone cavern from A Court of Thorns and Roses.

House of Wind - Kitchen

Nestled against rocky, russet walls, the kitchen hums with quiet magic—spices and fresh bread perfuming the stone-hewn shelves and counters. Windows shorn directly into the mountain face spill sunlight over polished wood and copper.

Fan art of the House of Wind balcony, a red stone balcony with patio furniture and a view of a starry night sky from A Court of Thorns and Roses.

House of Wind - Balcony

Jutting from the red cliffs like a perch of the gods, the balcony opens onto windswept heights and endless skies.

Fan art of Nesta's bedroom in the House of Wind, a bed and end table in a luxurious stone room with a balcony view of the moon and blue night sky.

House of Wind - Nesta’s Bedroom

Hewn directly into the heart of the mountain, Nesta’s room feels both fortress and retreat. Initially Nesta is opposed to living in the House of Wind, but over time she comes to bond with the House and embraces its quirks.

Fan art of Nesta's bathroom in the House of Wind, a stone bathtub with a gaping view of the night sky. The walls are hewn from a red stone cavern.

House of Wind - Nesta’s Bathroom

Rough, red stones curve into a luxurious bathing chamber where steam rises from a stone-hewn bathtub. The carved walls catch the glow of lanternlight, turning deep crimson and gold as mist swirls through the air.

Fan art of the training ring atop the House of Wind, a circular fenced area on the top of a flat mountain with a mountain range in the background.

House of Wind - Training Ring

Atop the mountain and open to the elements, the training ring is a simple arena perched above the clouds. A place for blood, sweat, and transformation.

Fan art of the library under the House of Wind, a beautiful and vast underground library with shelves carved into a red stone cavern.

Night Court - Library

Located below the House of the Wind and built into the same mountain, it is a sacred, silent sanctuary run by priestesses who have found refuge from past tragedies. With endless levels of ancient texts and knowledge, it is both a place of healing and immense power.

Fan art of the priestess' prayer room from the library under the House of Wind, a circular carpet with cushions and candles around the perimeter.

Library - Prayer Room

A quiet chamber lit by low candlelight where the priestesses may sit in reflection, offering prayers to their own deities. The air thrums with warded magic, offering peace and protection to those who enter.

Fan art of the priestess' archive room from the library under the House of Wind, a stone staircase leads to a room lined with bookshelves.

Library - Archives

Endless rows of shelves filled with ancient tomes and forbidden histories. Here, priestesses meticulously record stories, copy manuscripts, and safeguard knowledge lost to the realms above.

Fan art of the priestess' study room from the library under the House of Wind, a desk laden with books and surrounded by chairs in a red rock cavern.

Library - Study Room

A quiet alcove lined with desks and glowing lamps, where priestesses pore over texts, practice translations, and hone their magical or scholarly skills. It is a space of focus and purpose.

Fan art of the priestess' sanctum from the library under the House of Wind, rows of church pews leading to a platform in a red rock cavern.

Library - Sanctum

The sanctum serves as a spiritual heart of the library, a place where priestesses gather for guidance, ritual, and shared strength. It is also a common meeting place for public announcements.

Fan art of the priestess' reading room from the library under the House of Wind, plush armchairs in a red-stone cavern lined with bookshelves.

Library - Reading Room

Tables and nooks spill warm lamplight over scrolls and books, creating pockets of comfort across the cavernous space. Priestesses read, translate, and teach one another in a space designed for learning and quiet companionship

Fan art of the priestess' bedchamber from the House of Wind, rows of simple beds with pillows and basic comforters lined against red-stone walls.

Library - Bedchamber

Dormitory style rooms with soft bedding and simple comforts where priestesses rest safely away from the masses. These chambers offer refuge, emphasizing privacy, dignity, and sanctuary for their residents.

Fan art of the priestess' kitchen from the House of Wind in ACOTAR, a rustic kitchen with wooden stools carved into a red-stone mountain.

Library - Communal Kitchen

A warm, bustling center of shared meals and gentle routine, filled with the scent of herbs and fresh bread. Priestesses cook, eat, and reconnect here, grounding themselves through community.

Fan art of the priestess' bathing chamber from the House of Wind in ACOTAR, an underground natural stream in a red-stone cavern.

Library - Bathing Chamber

A soothing series of pools and streams fed by mountain springs, enchanted to offer perpetual warm water. Priestesses cleanse body and spirit here, washing away fear, fatigue, and the weight of memory.

Fan art of the entrance to the Court of Nightmares, a huge carved gate into the base of a dark mountain flanked by two gray soldiers on each side.

Court of Nightmares - Entrance

Hidden deep beneath a jagged mountain range of the Night Court lies the infamous Court of Nightmares. The only way in is through the base of the mountain, where ancient stone doors loom between silent guards carved from shadow and stone.

Fan art of the Court of Nightmares from ACOTAR, an eerie subterranean city with many stalagmite-like buildings with green-tinted lights.

Court of Nightmares - Hewn City

Located under the red mountains in the Night Court, Hewn City is the counterpart to Velaris and is a dark, oppressive underground city, often referred to as the Court of Nightmares. It use to be the seat of the Night Court before Rhysand moved his court to Velaris. The inhabitants dislike Rhysand for his Illyrian heritage.

Fan art of an avenue in the Court of Nightmares, a victorian style street with ornate street lamps in a dark cave with green-tinted lighting.

Court of Nightmares - Avenue

Unlike Under the Mountain, the Court of Nightmares is a sprawling, subterranean city with wide streets and avenues that wind their way throughout the mountain to reach the heart of the city. Due to the natural gases in the atmosphere and the lighting, there is a green tinge in the air.

Fan art of the High Lord's Castle entrance in the Court of Nightmares, symmetrical black serpent gates covered in green vines with small white flowers

Court of Nightmares - Entrance to the High Lord’s Castle

The gates to the High Lord’s Castle are covered with black, scaled creatures, twisted in warning to any who may enter. The very stones feel hungry, eager to swallow whatever—whoever—steps into their realm.

Fan art of the High Lord's Castle in the Court of Nightmares, a black polished stone pathway leading to a dark, gothic castle with several towers.

High Lord's Castle

The public and official seat of the High Lord of the Night Court and his entourage. Although Rhysand does not spend much time at his residence in the Hewn City, it is nonetheless, the traditional headquarters of past High Lords of the Night Court.

Fan art of the Court of Nightmares council chamber, an obsidian table with black chairs in a luxurious black marble room with serpentine pillars.

Court of Nightmares - Council Chamber

The Council Chamber is the war room within the High Lord’s Castle, hewn from black marble and gleaming obsidian. A vast domed ceiling rises overhead, radiating power and demanding reverence, while carved serpentine beasts coil around the perimeter pillars

Fan art of the Court of Nightmares cityscape, an exquisite underground city with bridges, arches, walkways, and green-tinted lighting in a cave.

Court of Nightmares - Cityscape

For all its infamy, the Hewn City remains a breathtaking marvel hidden beneath the mountain. Even from afar, the air thrums with cold power and the unspoken promise of cruelty.

Fan art of the Court of Nightmares throne room, a majestic black marble room with a dark throne and large black pillars with serpentine structures.

Court of Nightmares - Throne Room

Carved from black marble and obsidian, the throne room rises like a sanctum of dread to command attention and fear. Around each pillar is wrapped a great, scaled serpentine beast.

Fan art of a promenade from the Court of Nightmares, an underground city with elaborate architecture, walkways and green-tinted lighting.

Court of Nightmares - Promenade

Tiered walkways and carved arches snake along the cavern walls, echoing with whispers and hushed voices. Beauty and danger mingle in equal measure, each footstep reminding visitors they are being watched.

Fan art of the ballroom from the Court of Nightmares, an elegant black marble ballroom with people in exquisite gowns standing and dancing.

Court of Nightmares - Ballroom

Light glints off polished obsidian floors, echoing with whispered footsteps and hidden power. The ballroom hosts grand gatherings, masked dances, and displays of authority that both dazzle and intimidate.

Fan art of a fireplace from the Court of Nightmares, a black marble fireplace with tall dark candles on the mantle and a Christmas wreath at the top.

Court of Nightmares - Fireplace

A roaring hearth set into black stone, its flames casting dancing shadows across the chamber. It offers warmth and a rare sense of intimacy in the Court’s cold grandeur, a place for quiet conversation or plotting in the firelight.

Fan art of the ballroom dining table from the Court of Nightmares, a long and elegant table covered in a black cloth and filled with delicious food.

Court of Nightmares - Ballroom Dining Area

Long, dark tables gleam under flickering chandeliers, set for feasts that mix elegance with an edge of menace. Here, allies and rivals alike convene over lavish meals, where conversations can be as dangerous as the sharpest blade.

Fan art of the dungeon entrance from the Court of Nightmares, a tall series of ornate, arched iron-wrought gates that lead to a black abyss.

Court of Nightmares - Dungeon Gate

A foreboding passage beneath the palace, guarded by cold stone and shadow. The threshold signals a descent into further darkness, as the horrors of the Court’s lower depths await.

Fan art of the dungeons from the Court of Nightmares, a dimly lit subterranean stone corridor with eerie green-tinted lighting.

Court of Nightmares - Dungeons

A network of shadowed corridors and locked cells, heavy with the scent of damp stone and despair. Here, captives are held and discipline is exacted.

Fan art of the torture room from the Court of Nightmares, a chair at the edge of a round grate in a dimly lit stone room with green-tinted lighting.

Court of Nightmares - Torture Room

The circular room sits atop a grate, with a single seat in the center. Below the grate are writhing beasts waiting in the shadows. Prisoners’ blood—and sometimes more—may be cast down for the creatures to feast upon.

Fan art of Illyria, a plain yellow steppe surrounded by snowy mountains and grey clouds from A Court of Thorns and Roses by Sarah J. Maas.

Illyria

The northernmost territory of the Night Court, a harsh and remote land of jagged mountains and wind-swept steppes, and home to the Illyrians. The landscape is unforgiving, shaped by brutal weather and rigid traditions that prize strength and endurance. At its heart rises Mount Ramiel, a sacred peak that serves as both a physical trial and a symbol of Illyrian culture.

Fan-art of the Illyrian War Camps, a scattering of bonfires and tents on a meadow under a starry night sky, from A Court of Thorns and Roses.

Illyrian War Camps

Also known as war-bands, they are the social building blocks of Illyrian society, with each camp led by a war-lord and made up of warriors, non-combatants, and families as well. They often feud amongst themselves but during times of war, they unite under the Night Court High Lord as his Illyrian Legion.

Fan art of Windhaven from ACOTAR by Sarah J. Maas, a stone fortress at the base of a snowy mountain range and several tents and fireplaces around it.

Windhaven

An Illyrian War Camp led by Lord Devlon, Windhaven is harsh and cold, nestled deep in the Night Court mountains and forests. Rhysand, Cassian, and Azriel trained here in their youth.

Fan art of Emerie's store from ACOTAR by Sarah J. Maas, a small medieval clothier with hanging clothes and bolts of leather on tables.

Emerie's Store

A clothing shop located in Windhaven that supplies all manner of outdoor and training garments. It was inherited by Emerie after her father's disappearance, much to the consternation of her conservative and narrow-minded Illyrian relatives.

Fan art of Enalius' passage, a narrow mountain passage from ACOTAR leading to a mountain summit.

Passage of Enalius

A narrow mountain pass that leads to the top of Mount Ramiel. The Illyrian hero Enalius, defended the pass from enemy forces for 3 days before climbing to the top of Mount Ramiel and perishing from his wounds. The pass is sacred to the Illyrians.

Fan art of the sacred mountain from ACOTAR. A majestic mountain with snow at the top and green forests at the bottom. Golden clouds swirl in the sky.

The Middle - Sacred Mountain

One of the 3 sacred mountains of Prythian, it is located in a region called the Middle, that does not belong to a Court. The Mountain is believed to be the origin of the world. When the Mother dumped the Great Cauldron onto the land this mountain was the first item to be created.

Fan art of the mountain the prison is built into from ACOTAR. A dark mountainous island in the middle of a tumultuous ocean with gray storm clouds.

The Prison - Sacred Mountain

Carved into one of the 3 sacred mountains of Prythian, the Prison is located on a remote island in the Western Isles and is home to the most dangerous criminals and monsters of Prythian. It formerly belonged to the Dusk Court but now belongs to the Night Court.

Fan art of Mount Ramiel from ACOTAR by Sarah J. Maas, a snowy mountain peak against a dark blue starry sky with three bright stars at the top.

Mount Ramiel - Sacred Mountain

Another of the 3 sacred mountains of Prythian, Mount Ramiel is located in the Night Court and is part of the official Night Court insignia. It is also a holy site to the Illyrians and home to the Blood Rite, the Illyrian’s final test for young warriors to become true warriors.

Fan art of the prison gates from ACOTAR by Sarah J. Maas. Tall pale gates made of bleached bones leading to a dark, cavernous pit.

The Prison - Gates

The tall and domineering gates to the Prison are hidden by an enchantment and at first appear to be tarnished gray metal, but upon closer inspection, are actually bones.

Fan art of inside the prison from ACOTAR by Sarah J. Maas. Rough hewn steps in a dark cave with indigo blue tinted lighting.

The Prison - Interior

A dark, cavernous underground tunnel. The Prison radiates an eeriness that makes Rhysand believe it is a ‘law unto itself; the island may be even an eight court.’

Fan art of a prison door within the prison from ACOTAR. A stone door with intricate patterns and motifs carved into it and around it.

The Prison - Cells

No one knows exactly how many prisoners are locked within, the cavern seems endless and may seem sparsely populated, but the cells are reserved for the most dangerous criminals of Prythian.

Fan art of a hallway from the prison in ACOTAR, a dark stone tunnel in a dark cavern with uneven stones on the floor.

Prison - Hallway

Deeper into the mountain’s bowels, the hallway walls gradually smooth into cold, unyielding stone, and the darkness grows heavier—thick, oppressive, and crawling with an unsettling, almost sentient dread.

Fan art of an iron door from the prison in ACOTAR, a single ornately wrought iron door in a stone cavern with roughly hewn stone walls.

Prison - Iron Door

In the remote depths, a lone iron door stands sealed, etched with the faint impression of a rune that seems to hum with a silent, ominous power.

Fan art of the prison's secret chamber from A Court of Silver Flames, a large stone chamber with a small pedestal in the middle. The air has a red hue

Prison - Secret Chamber

A hidden, circular chamber with intricate symbols and runes etched on the walls and permeated with the soft glow of a crimson light.

.

Fan art of the Spring Court in ruin from ACOTAR by Sarah J. Maas, a run down and derelict manor overrun with plant growth, weeds, and vines.

Spring Court - In Ruins

Once radiant with sunlight and blossoms, the Spring Court now lies choked in ruin and decay, as High Lord Tamlin neglects his court. The once blooming flowers hang from withered vines.

Yes, there are 2 bonus chapters associated with A Court of Silver Flames.

Feyre and Rhysand’s Bonus Chapter shows a quiet, intimate moment during Starfall. They reflect on their journey, the challenges ahead, and their love for one another under the glittering night sky. Intended to be read after Chapter 21.

Azriel’s Bonus Chapter explores his feelings for Elain and the tension with his brothers. A fleeting moment with Elain leaves him conflicted, forcing him to confront the boundaries of his desires and his role within the Inner Circle. Intended to be read after Chapter 58.

Where to buy A Court of Silver Flames

Erosophony is a passion project celebrating books and stories. I do not own any characters or books mentioned here. All art on this site is my interpretation and AI-generated, all images belong to Erosophony. The links below are affiliate links, which means I may earn a small commission at no extra cost to you. As an Amazon Associate, I earn from qualifying purchases. Thank you for your support!